Unreal AirSoft
Game Types


Capture the Flag
Team game where opposing teams try to steal and return the other teams flag. Can be played with 4 or more players. Players start at their base and wait for the match to begin at the sound of the start/stop whistle. Each team starts with three flags. Each player can only carry one flag at a time. When a player is shot they must drop the flag they're carrying and return to their home base. The game ends when one team has all six flags at their base. When this occurs the winning team blows the start/stop whistle and the match ends. High Capacity Magazines are allowed.

Death Match
Individual game that can be played by two or more players. This is a timed match and typically lasts for 10|20 minutes. Players disperse to opposite ends of the play area and wait for the starting whistle. When a player is shot they must reset at one of the designated re-spawn points and wait for 1 minute before rejoining the match. The match ends when time is called and the start/stop whistle blows. There is no hit count limit and no limit to the number of times a player can re-spawn. High Capacity Magazines are allowed.

Team Death Match
Team game played by 4 or more players. Team killing is allowed but is not looked on kindly by your teammates. This is a timed match and typically lasts for 10|20 minutes. Players disperse to opposite ends of the play area and wait for the starting whistle. When a player is shot they must reset at one of the designated re-spawn points and wait for 1 minute before rejoining the match. The match ends when time is called and the start/stop whistle blows. There is no hit count limit and no limit to the number of times a player can re-spawn. High Capacity Magazines are allowed.

King of the Hill
Individual game played by two or more players. The "King" is given an area to defend. This area must be protected for 5 minutes or until all attacking forces have been shot. The player that kills the "King" is designated the new "King" in following rounds. Any "King" that survives three or more rounds consecutively wins "Overlord" status. High Capacity Magazines are allowed.

Last Man Standing
Individual game played by 2 or more players with no time limit. All players disperse to opposite sides of the play area and wait for the start/stop whistle. When a player is shot they must exit the play area and wait for the next match to begin. As each player exits the field they must shout out their player number and that they are out of play. Typically "Player 3 is OUT". This allows the remaining players to keep track of who's left. The winner of the match is the last player left un-shot.

Mutant
Hybrid game. One player is designated the MUTANT by order of the most accurate shot on a standard target or by other shooting contest. The MUTANT is allowed 1 high capacity magazine. All other players are limited to one low capacity magazine. The game begins with the MUTANT getting a 5 minute head start. The start/stop whistle then blows and all remaining players work as a team to hunt the MUTANT down and shoot it. To kill the MUTANT it must be shot by no less than 10 solid hits. The MUTANT can shoot all other players. All other players can be killed by a single shot from the MUTANT. The MUTANT must keep track of its own hits and call them out as they occur. The player who delivers the 10th and final hit to the MUTANT becomes the next MUTANT.